Editor Controls
 | Add a note |
+ drag | Move note |
+ drag up on note | Create a sustained note |
on note | Preview sound location of note in the timeline |
on note | Delete note |
drag playhead | Seek to position |
on timeline | Jump playhead to position |
| Space bar | Play / Pause |
| Ctrl+Z | Undo |
| Ctrl+Y | Redo |
Game Controls — Keyboard
| ← ↓ ↑ → | Hit notes (Left, Down, Up, Right) |
| Escape | Pause / Resume |
Game Controls — Gamepad
| D-pad | ← ↓ ↑ → (always active) |
| Y | Left (←) |
| A | Down (↓) |
| X | Up (↑) |
| B | Right (→) |
| Start / Options | Pause / Resume |
Menu Navigation — Gamepad
| D-pad Up / Down | Move between items |
| D-pad Left / Right | Adjust difficulty slider |
| A / Cross | Select / Confirm |
| B / Circle | Back / Cancel |
| Start / Options | Pause / Resume (in-game) |
Game Controls — Touch
Tap anywhere in the game area. The screen is split into four equal columns (left → right: ←, ↓, ↑, →). Multi-touch is supported for hitting simultaneous notes.
Hit Ratings
| Excellent | 15 pts — note hit on time |
| Early | 5 pts — note hit too soon |
| Late | 5 pts — note hit too late |
| Miss | -5 pts — note missed entirely (Normal+) |
Hold Notes (Sustained)
Press and hold for the full duration. Base score: 10 + (duration × 10) pts. Releasing at ≥80% completion earns partial points (Good Hold). Releasing before 80% counts as a miss.
Streaks
Hit 5 Excellent notes in a row to start an Excellent Streak. Each additional Excellent earns +10 bonus points. An Early, Late, Miss, or wasted press ends the streak.
Wasted Presses (Normal and above)
Key presses that don't hit any note count as wasted and cost -5 pts each.
Easy and Very Easy are exempt from miss and wasted press penalties.
Endless Mode
Start with 1000 points. Misses and wasted presses drain your points and each penalty escalates by +5 (1st: −5 pts, 2nd: −10 pts, 3rd: −15 pts, …). The song loops until you hit zero.
Grades
| A+ | 95%+ |
| A | 90%+ |
| B | 80%+ |
| C | 70%+ |
| D | 60%+ |
| F | Below 60% |
Grade is based on notes hit vs missed. Wasted presses also count against your grade.
Gems
Earn a gem by holding the high score on a song at a given difficulty. Each difficulty awards a different gem!
Rupee — Very Easy — 5 pts
Sapphire — Normal — 15 pts
Diamond — Very Hard — 25 pts
Rainbow — Hold all 5 on the same song — 30 pts
If someone beats your score they steal your gem! Take it back by reclaiming your spot at the top!
Endless mode and phone players do not earn gems.
Check out your current standing in the gem hall by clicking the Leaderboard button in the library!
A player's position in the leaderboard is determined by their total point value of all their gems added together.